Thursday, 20 November 2014

Understanding Structure and Ownership in the Creative Media Sector
The Creative Media industry is made up of 9 different sectors; publishing, TV, photo imaging, interactive media, film, radio, advertising and marketing, games and animation.

Film
In the UK alone, the film industry employs 27,800 people; 62% of which are employed in exhibition, 34% in production and the final 4% in distribution.
There is a large quantity of flourishing and outstanding independent film makers and film making companies, however they are often foreshadowed in popularity and the generating of income by the six 'Majors'.
These six companies, also referred to as 'The Hollywood Studios', consist of: Warner Bros., Walt Disney, Sony Pictures, Paramount, 20th Century Fox and Universal. Collectively, these companies are responsible for producing and distributing a massive proportion of films in the US and hold similarly strong positions in Europe. This success could be due to these major film studios emerging right at the beginning of the film industry during the 1920s. As film grew and progressed so did these companies, resulting in them establishing a well built production and distribution infrastructure. As well as this, over the years each Major has individually developed an insanely large library of feature films free to use and exploit through the many different methods of distribution such as theatrical, home video/DVD and television channels.


https://pbs.twimg.com/profile_images/881936810/Warner_Brothers_logo_400x400.jpg

The production and distribution of film is a massively risky business. All money derived from this depends wholly on the public and what they think of the film. One bad review could put thousands of potential viewers off watching the film, losing the production company massive amounts of profit.
The Major Studios are all in comfortable financial situations where this risk is worth making, so a lot of the time they will produce feature films completely on their own. However, they also may work with third parties to jointly finance some films. These agreements are called co-financing arrangements.
Independent films are not always viewed as inferior to bigger budget films created by large film companies. Pulp Fiction, directed by Quentin Tarantino and released in 1994, is an independent film yet still holds an excellent rating of 9 out of 10 on www.imdb.com. The box office gross in the UK was £10,734,320 as of 24th February 1995, however since then it has become a somewhat cult movie and is often spoken of as one of the best films from the past few years.
For example, Warner Bros. entered into co-financing arrangements with other companies relevant to certain films. This reduced the financial risk involved in producing films and in a lot of cases, Warner Bros. retained all worldwide distribution rights.
In August 2005, Walt Disney agreed to a similar film financing arrangement whereby a collection of investors agreed to fund up to $500 million to go towards 40% of the marketing and/or production costs of up to 32 live action films. In return, these investors asked for an approximate figure of 40% of any future net cash flows created by those films. Through this transaction, Walt Disney is able to lessen the risk behind a possible bad performance of said live action films; however alongside this advantage is the disadvantage of having to share the rewards reaped from these films.
The highest box-office grossing film worldwide was Avatar, taking in about $2.8 billion. This, however only refers to theatrical revenues and does not take home video and television income into account. Titanic is the contender and earned $1.2 billion from video and DVD sales and rentals and also grossed $2.2 billion in theatres. Complete and accurate data for Avatars blue-ray and DVD sales is not available, however both films have earned over $3 billion.
Although film makes a lot of money through theatrical and video and DVD sales, there are more ways for income to be received. The Lion King is great example of this; despite earning over $2 billion in home video and box office sales, another $6 billion was earned worldwide at box offices from the stage adaptation of the film and a further $3 billion from merchandise. Film merchandise can be a big source of revenue, even if the film wasn't as popular as expected. This happened with Pixar's Cars, earning $462 million worldwide in theatrical revenues, which is quite a low amount when compared to other Pixar films (Finding Nemo earned over $936 million), however in the 5 years after it's release in 2006 over $8 billion was generated through global merchandise sales.
Another source of income within the media sector of film is exhibition. Founded in 1995, Cineworld is the second largest Cinema business in Europe. It was a privately owned up until May of 2006 before consequently being listed on the London Stock Exchange in May of the following year. Picturehouse, a chain of 21 cinemas was acquired by Cineworld in late 2012 and a further agreement with Cinema City leaves Cineworld today with 202 sites; which is a total of 1,858 screens which are all fully digital. This could be an example of public ownership helping a business thrive. In 2013, 51.5 million people went and saw a film at a Cineworld cinema and revenues were had of £406.1 million.

TV
The television industry in the UK employs 55,800 people. A full list of TV production companies in the United Kingdom can be found here.
In the UK, a licence fee is necessary if you own a TV. Annually, the cost of a licence for a colour TV is £145.50 and £49 for black and white. This money however, goes only towards the BBC and is therefore only paying for their services. This is the BBC's only source of income and allows all their services to be free of advertising; these services are TV, radio and online services. Each month, per TV owning household, the BBC receives £7.96 for TV, £2.11 for radio, £0.66 for online services and £1.40 for 'other' costs. The license fee of £145.50 was frozen by the Government up until three months after the end of the current BBC charter period on 31 March 2017. As well as keeping all BBC channels free of adverts, the licence fee also allows the BBC to stay free of shareholders and political interest.
Below are all the Television channels the BBC provide:

  • BBC ONE LOGO
  • BBC Two logo
  • BBC Three logo
  • BBC Four logo
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image

http://www.tvlicensing.co.uk/check-if-you-need-one/topics/what-does-your-licence-fee-pay-for-top13

As a result of the public's lack of choice as to whether they want to pay the licence fee or not, the BBC strives to provide a wide and diverse range of channels and programs, as seen above. The programs available ranges from children's cartoons such as Arthur the Aardvark, family favourites like Doctor Who (which began way back in 1963) to deep and thought provoking documentaries such as Brian Cox's Wonders of the Universe. Speaking about the licence fee, the BBC's Director of Policy James Heath said "Our services are actively chosen 140 million times a day, despite the array of media choice and very low switching costs. This probably makes the BBC the most used public service in Britain" showing that despite a survey of over 2000 people found that over half of them wanted rid of the licence fee, the public are still using the services they are paying for.
The dominating broadcasters in the UK are:

  • Channel 4 which is a Private Company that is funded by advertising. Its most watched programmes are reality TV hit Big Brother (10.01 million viewers at its highest), now aired on Channel 5, and American sitcom Friends (9.64 million viewers). Stipulated as part of it's licence, Channel 4 is a "publisher-broadcaster", which means it commissions or buys all of its programming from other companies. Despite not producing the programs itself, Channel 4 do own the copyright and distribution rights to many of the programmes aired by itself, a trend not to dissimilar to the way major Hollywood studios' will own films and programmes without directly producing them; and therefore being seen as owning them. 
  • ITV which is the oldest commercial network in the UK. It is a private company also funded by advertising, owned by ITV PLC, STV Group PLC and UTV. ITV is made up of a network of channels operating regional services alongside sharing television programmes between one another to be shown across the network in its entirety. However, recently the majority of these companies have merged leaving the original fifteen franchises controlled by 3 companies. ITV stands for Independent Television, so staying true to its name the majority of it's programmes are independently produced by ITV. This includes ITV's flagships Coronation Street and Emmerdale, both long running and highly successful.
  • Channel 5, which launched in 1997. Channel 5 was the final channel to part of the national terrestrial analogue network following in the footsteps of BBC1, BBC2, ITV and channel 4. Originally owned by the RTL Group, Channel 5 was purchased by Richard Desmond on 23rd July 2010 who announced big plans involving the investment of more money into programming. However, on the 1st May 2014 the channel was bought by Viacom for £450 million. Viacom International Media Networks Europe consists of MTV, Comedy Central and Nickelodeon to name a few. At the time of Viacom's takeover deal, they promised to increase Channel 5's annual programming budget of £200 million through joint programme commissions. Philippe Dauman, Viacom chief executive said "Our ownership of Channel 5 will significantly increase Viacom's investment in British creativity in content. We are committed to strengthening the Channel 5's status as one of UK broadcasting's premier brands, and we will continue to grow the network's pipeline of original programming with more quality commissions as well as acquisitions". This shows that not only Channel 5 will heavily benefit from this new ownership through the addition of many new programmes to it's schedule, US owned Viacom will also flourish with the opportunity to add their own style and flare to a UK based broadcasting service.

Publishing 
In the UK, the publishing industry employs 148,000 people. The publishing sectors main aim is to deliver news to the general public. This is the highest employment figure of the whole Media sector within the uk, and covers many things such as books, magazines, leaflets and newspapers. Whether companies are privately or publicly owned is very important here as a newspaper which is publicly owned, and therefore has some government control, will feature very different things to an independent newspaper.
The Guardian newspaper is viewed as more 'quality' and 'liberal' than other newspapers, such as The Sun. The Guardian is ran by Guardian Media Group (who also own The Observer) and that company is wholly owned by Scott Trust Limited. The Guardian Media Group is a Public Limited Company, which means shares may be sold or traded to the public. However, Scott Trust Limited secure the newspaper financially and also ensure editorial independence of The Guardian.
Newspapers and magazines will make their money from the sales of themselves and also advertising featured within.

Photo Imaging 
The photo imaging sector employs 44,000 people in the UK. This sector is larger than one would initially think and not only entails photography but also the digital editing, creation and enhancement of images. This sector is quite largely made up of independent companies, such as a wedding photographer, a hired photographer for events such as proms, or freelance photographers taking photo's to sell on of pretty much anything. One of the reasons this sector is so large is due to the daily need for photographers, particularly to take the photos of which most newpapers and magazines are made up of.A professional photographer will also often need a full team, such as makeup artists, lighting assistants, set makers, models etc.
Money is mainly made within the photo imaging sector through the hiring of photographers and the selling and distribution of photographs.
The highest grossing photographer worldwide is Andreas Gurksy, selling his piece Rhein II (created in 1999) for $4,338,500 on the 8th November 2011.
                 
http://upload.wikimedia.org/wikipedia/en/a/aa/Rhein_II.jpg

Interactive Media
Interactive media is a very broad entailing a lot of different things. It's hard to know how many are employed within this sector as it shares an open association with the likes of Film and TV, however roughly 50,000 people across the UK are employed by the interactive media sector. Officially, the term Interactive media is referring to different products and services used on a computer or computer based system (a smartphone with internet access, for example) that respond to the user's actions and commands through presenting content on screen such as text, animation, graphics, video, audio etc. The Interactive Media sector is made up of interactive websites of which the users create the content, such as social networking sites like Facebook, Twitter and Tumblr, and video uploading and viewing site YouTube and the world famous search engine Google. More and more everyday people are using interactive media to communicate with one another, and it can be argued it is becoming and alternative to real life face to face communication.
Facebook and Twitter are two of the most popular sites within the Interactive Media sector, and although they are free to use by anyone with access to the internet, they are still making an incredible amount of money. Facebook went public in May 2012, and a report issued on the 9th September claims Facebook is now worth $200 billion. The site even had a film made about itself taking in revenues of £2,486,454 on its opening weekend in the UK alone. Facebook earns more than $1 billion per quarter in advertising revenue. Companies will buy advertising space on the site, Facebook will then target ads at users based on the personal information they share, such as what each user 'likes' which helps ensure each advert reaches it's target audience. Companies such as Nike have even been known to reveal marketing campaigns on Facebook before they have appeared on TV. Not only is Facebook used for advertising and marketing, this month many users received a message at the top of their 'news feed' urging them to donate money towards charities helping people affected by the Ebola crisis. In November of 2013, Twitter began its first days of trading after listing on the New York Stock Exchange. About 85% of Twitter's revenue comes from the advertising it features on it's site. This advertising can be done in three different ways:

  • promoting a tweet that will appear on people's timelines
  • promoting an entire account
  • promoting a thread
Twitter often charge companies/ people wanting to advertise on their site depending on the amount of interacting generated by their content. An initial budget will be set, and then pay will continue from the advertisers per 'click' or 'retweet'. Also in place is a bidding system where advertisers will compete against others to get their content to appear in a particular spot on the site.
Lara O'Reilly from Marketing Week said about Twitter, "They have worked really hard to make sure that advertising on Twitter is not interruptive". Any form of advertising that can disrupt the experience of whoever is using it will often put someone off from responding to it, so this form of advertising on Twitter blends in well and can work almost subliminally to the user. Twitter and Facebook alike are mainly used on mobile devices, and last year more than 75% of Twitter users accessed the site from their mobile phone. From this, over 65% of the advertising revenue Twitter generated was from mobile devices.
Another way Twitter generates it's revenue is through Data licensing. This is where the site sells something known as the "firehose". The "firehose" is basically it's public data, which can often consist of up to 500 million tweets per day. With this information, 2 different companies are offered an invaluable insight into what the public are talking about and what is trending which they can analyse and sell the data they gather on to other companies and brands. This data can be used in many ways to benefit companies; this could be something as simple as a company checking what users have said about their brand or products, to something as bizarre as supermarkets seeing when people are planning to hold barbecues so they can stock up on the necessary equipment to sell.
                                   
http://www.site-seeker.com/wp-content/uploads/twitter-logo.png


Radio
Despite being one of the oldest forms of mass media, the radio industry employs 22,000 people in the UK. Radio is most used now in cars yet is still found used on standalone radio devices, however since becoming digital radio can also be played on TVs. Radio can be split into three sections:

  • Radio that is funded publicly which is the BBC channels. James Heath, the Policy Director for the BBC said, "The schedules of our radio services are far more diverse than those of commercial stations. As an example, in a typical week, Radio 1 plays 325 different songs in daytime, compared to 140 on Capital FM. Across a month (all hours), Radio 1 plays over 3,200 different tracks – compared to around 200 a month on Capital." Through the money taken from the licence fee, the BBC feel this allows them the ability to provide a greater service to the public; in this case they feel they play a larger amount and a better variety of songs than radio stations that are funded by adverts. The BBC provide all these radio stations through the payment of the licence fee:

  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image
  • Content Server Image

http://www.tvlicensing.co.uk/check-if-you-need-one/topics/what-does-your-licence-fee-pay-for-top13


  • Commercial Radio, which is funded by adverts, such as Capital. The majority of commercial stations serve as local/regional and are owned by one of the 3 dominating companies in the sector; Global (Heart, Galaxy, Gold, Xfm, Smooth Radio and Real Radio), Bauer (Absolute Radio, Kiss and Magic) and UTV (talkSPORT). There are over 300 Commercial Radio stations in the UK, which mostly use FM and DAB frequencies. As well as regional channels, there is also 3 National Commercial Radio stations which are broadcast throughout the UK on either FM or AM, DAB, DTV and online; Classic FM playing only classical music, Absolute Radio featuring rock and pop and talkSPORT which is made up of live sport and debate.
  • Voluntary Radio which is often a great way to get some training in broadcasting. Community Radio stations are small and provide training and opportunities for people of all ages wanting to be involved with radio and broadcasting locally. Community stations are often limited to an area within a 5 kilometre radius in which they can broadcast. They are not allowed to raise over 50%  of their operating costs from any single source (this includes advertising) and the rest of the costs needed to run the station must me found from other sources. Hospital Radio is broadcast specifically for the patients of hospitals, it is delivered through bedside units or over the internet. Patients in the hospitals will benefit from this as volunteers trained by the station will often go out into the hospital wards to discuss what music the patient would most like to hear and sometimes even interview them. A lot of now professional radio presenters will of volunteered for hospital radio early on in their career as it works as a training ground for budding broadcasters. Famous and successful broadcasters who began in hospital radio include: Chris Moyles, Scott Mills and Karl Pilkington. Student Radio will broadcast from any place of education, this could be a college or university. Often, programming will be exclusively carried out by the students but can also include individuals from the wider community. These stations will offer a variety of programming, this includes local news, campus sports news, spoken word programmes and music. These stations will also provide airplay and promotion to up and coming local artists.
A full list of all radio stations available in the UK can be found here

Advertising and Marketing 
Advertising and Marketing employs 17,000 people in the UK. Its sole purpose as an entire sector is to try and raise either money or awareness of other companies. Companies will pay a lot to advertisers and marketers as they can gain them a lot of money if the advertising is done well. There is a lot of different methods of advertising available, such as through Social Media (see the above section entitled 'Interactive Media). Social Media is a great way to advertise as it reaches a massive range of people without them even having to leave their home, and adverts, particularly on Facebook, can be tailored to appear to people which the data gathered by Facebook finds will be most interested in. Another more old-school method of advertising is through the designing and exhibition of Posters/Billboards. Though simple, these are effective as they can be made as bright and colourful as necessary making them incredibly eye-catching, if that's what the client wants. They can be very precisely geared towards a particular audience through techniques as simple as photographs, font colour and size etc.
Television adverts are arguably one of the most common and effective methods of advertising as almost every household in the UK owns a TV and uses it on a daily basis. Television adverts can be made interesting, through catchy songs or jingles and even interesting stories featured on them. It's getting harder and harder to find a television advert these days that actually has relevance to whatever it is trying to sell.
Newspaper/Magazine adverts can be a lot cheaper than other forms of advertising such as television adverts, however are effective as it is easy to know where to advertise what. For example, a new brand of nail polish will be advertised in a woman's magazine such as 'Ok!', where a new golf course opening would be featured in a regional newspaper.
Radio adverts are another way to advertise things. BBC Radio One will perhaps advertise a new show that will be featured on the BBC, where as a regional station could advertise a new shopping centre opening.
The highest ranking advertising agency in the UK is AMV BBDO, closely followed by McCann Erickson. In 2013, it was estimated that the total spend on advertising in UK was £14 billion. Digital advertising accounted for about 50% of this.


Games
The UK gaming industry employs about 10,000 people. The gaming industry is continually going from strength to strength, with new technology constantly making games more incredible. Originally, gaming was seen to be a small activity enjoyed and took seriously by an equally small proportion of the population. In the past few years gaming has got increasingly popular and is now seen as much more common and casual. Going on profits, the gaming industry is not bigger than the DVD industry.
The biggest top five video game making companies at the moment are:

  • Activision
  • Nintendo
  • Electronic Arts
  • Capcom
  • Sony
The main businesses within the gaming industry are publishing, development, distribution and hardware manufacturers (this is the making of consoles, such as Nintendo making the Wii). There is a lot of interaction within these separate businesses, as they are all dependent on each other. The publishers will often own part of, if not all of either a development or a distribution company and the companies creating the consoles will all act as publishers for 1st party products relevant to themselves. This makes it difficult for an independent development company to break through and make it big with a game, as often they will seek to do business with a publisher who will end up being the owner of a possible competitor. It's really important to maintain global relationships when doing business within the sector, as where in one territory two publishers may be competing, in another they could be working together distributing each others games.
Companies like Electronic Arts, the makers of Fifa, and others such as technology giants Sony will fund the development process of games through paying developers an advance against any future royalties to cover the overall cost of development. Once the game is completed and sold by the publisher, all money received will go to the publisher until enough is raised to to go back to the developer. If the game is a success, the developer who initially invested will also earn additional payments as royalty.
Computer Game Developers is the collective term given to the programmers, artists, designers, sound engineers, musicians, producers, writers and others; basically anyone who is involved in the development of a game. Development companies are sometimes independent, or they can be part owned or even completely owned by a  publisher, developer or hardware manufacturer. Some developers will raise funds themselves for development or seek capital funding funding, however funding from a publisher is still the main method of getting products to market.
Games will mainly gain revenue from product sales, however product placement can also be used as well as in game advertising.


Animation 
In the UK, the animation industry is the smallest sector employing about 4,700 people. The dictionary definition of animation is "the technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the film is shown as a sequence". There is 4 different types of animation; stop motion, claymation, 2D and 3D animation. Animation is used right across the Creative Media sector in almost every field. There are animated films such as 'Finding Nemo', animated adverts such as the 'Wonga' dancing grandparents, television shows such as 'Aventure Time' and computer games such as 'Pokémon'. Animation is most apparent in Children's TV shows and Films, as the ability to create bizarre and interesting characters is a great power when trying to capture and hold the interest of a young child.
Many of the major companies involved in the creation of animation are based in America, these include the well known and much loved Disney Pixar and Dreamworks. The production of animated feature length films definitely takes in the largest revenue out of the whole animation sector,with Dreamworks making over $700 million last year.
Due to the 'DIY' nature of some techniques of animation, such as Claymation and stop motion, Independent animation companies have been known to become quite successful. A great example of this is Aardman Studios, a privately owned UK company which is based in Bristol using exclusively the technique of Claymation. They are most well known for the world famous series 'Wallace and Gromit'.
The animation sector can make money through many different ways, these include:

  • product placement
  • the selling of merchandise
  • celebrity/guest appearances
  • advertisement
  • sponsorship


Monday, 17 November 2014

Pre-Production Theory

Pre-Production Theory
The pre-production process needed to shoot a short film consists of many different documents. These documents consist of a film script, a story-board, a script breakdown, a budget, risk assessment, clearances and an outline of any legal considerations. This blog's purpose is to explain each of these documents in detail.

A film script
The film script is the beginning of the film making process. It is essentially the story. A script will consist of character descriptions, dialogue and descriptions of setting. It will be written by the screenwriter, and will often be very different to the final script used in the film due to the many steps taken throughout the production of the film such as script editing and script breakdown. Although the script is the starting point of the film, it also exists as the backbone throughout despite however many changes may be made.
Film scripts follow a strict layout; an example of this can be found here.
Below is a screenshot of a section from the first draft script of Get Him To The Greek wrote by Nicholas Stoller:
http://www.dailyscript.com/scripts/GetHimToTheGreek.pdf

Below is a screenshot of the first page of a script I have wrote:

The script I have wrote follows the same format as the professional one. When opening the scene, I stated whether it was inside (INT.) or outside (EXT.), where it was (in this case, Peter's bedroom) and whether it was day or night. A brief character description is given and I stated what action will be happening on screen at this point. I followed the general rule of limiting the description of action or mise én scene in a scene to no more than five lines per paragraph as this keeps the pace of the script up and keeps only the necessary and significant information needed. Scripts can seem quite brief and not as detailed as you would think they would need to be to make a film from, however this is because all of the information featured in the script can then be elaborated in other documents, such as the script breakdown and character sheets.

A story-board
Alfred Hitchcock once said, "I think one of the biggest problems we have in our business is the inability of people to visualise", and storyboarding is one effective way to solve this problem. Storyboarding is literally drawing shots onto paper to then be used as a sort of template for your film. A well made story-board can work alongside the script to further aid the planning of the narrative scene by scene. It is essential in film making for everyone to keep on track and to be fully aware of what needs to happen, how it can be done and when it will be done. Visualising scenes in this way has many benefits to aid towards the success and streamlining of the pre-production process. A story-board is used to show exactly how the director wants the scene much before any actors, set or prop are involved. Also, storyboarding can be used to eliminate unwanted scenes before filming begins and time and money is wasted. Successful storyboarding can ensure the shooting of a film runs as smoothly as possible and can help prevent time being spent filming scenes in a way the director did not want or intend. 
The story-board artist must have an excellent understanding in editing and cinematography to ensure the story-board is as realistic as possible. Many things will need to be taken into consideration whilst producing the story-boards such as perspective, lenses and composition. Most importantly, story-boards need to be so clear that anybody will be able to understand them at a glance.
Storyboarding is essential in all films, but could often be seen as even more important in animation, as explained in the quote below from John Lasseter who is the Chief Creative Officer at Pixar:

http://pixar-animation.weebly.com/storyboard.html

Below is an example of a Storyboard from Pixar's 'Up':

http://characterdesign.blogspot.co.uk/2009/05/pixars-up-storyboards.html

Each separate image clearly shows what is happening in each beat of action, and even though this is for an animated film storyboards are still relevant to showing exactly what needs to happen throughout the film.

Script breakdown
The script breakdown is basically an analysis of the script from which lists are produced covering all of the production elements within the script. This is in order to schedule and budget the film. Alongside this, the director will analyse all of the action within the script and character breakdowns could also be created to then be used in casting calls.
Elements covered in the script breakdown will include all locations needed, crew needed, equipment needed for the making of the film, all props needed and what makeup and wardrobe is needed for the cast. From the character breakdown, casting will be done to then produce a list of all the cast.
A good method of breaking down your own script is to read through thoroughly, and to then go through and highlight anything corresponding to each category. Also make notes on anything needed that is not featured in the script.
Some help on script breakdowns can be found here.
Below is an example of how this colour coding can be done:

http://becomingproducer.blogspot.co.uk/2012/03/production-script-breakdown.html

Budget
The budget will usually be created in excel and will be a precise account of all costs needed for the film. This will include actor's pay, crew pay, cost of equipment hire, cost of costumes and props etc. Excel is commonly used for this because of it's SUM feature allowing exact costs to be worked out.
The budget can be used to plan exactly what money is needed for the production, and also clearly show where money can be saved or made.
Financing for a film can be received from many different sources; such as a sponsor, the use of product placement or a private investor.
Making films is a very expensive business. There are many different techniques that can be used to lower these costs. Filming at night can be expensive as it requires powerful lighting and increased rates of pay to the crew, and something as simple as eliminating unnecessary night scenes can save you lots of money. Using unknown actors as your cast will also save you an enormous amount of money as opposed to using big name stars.

Risk Assessment 
Risk assessments are vital to ensure health and safety is at a maximum throughout the production of any film. Creating films can be a dangerous business if all risks and dangers are not identified and solutions to avoid/ decrease these risks are not put in place. The carrying out of risk assessments will likely be necessary for you to get insurance for your film.
An example risk assessment form is featured below:

RISK ASSESSMENT FORM

Title of project
Name and Number
Address

Complete the following table rating
·         each risks severity on scale from Negligable (N), Low risk (L), Moderate risk (M), Severe (S), Very severe (V)
·         each risks likelihood on scale from Very unlikely (VU), Unlikely (U), Possible (P), Likely (L), Very likely (VL)
·         Determine the risk factor from the table overleaf.

Hazard

Present?

Severity
Likelihood
Risk Factor
1
Alcohol/drugs




2
Animals/insects




3
Audiences




4
Camera cable/grip equipment




5
Confined spaces




6
Derelict buildings/dangerous structures




7
Electricity/gas (other than normal supplies)




8
Fatigue/long hours




9
Fire/flammable materials




10
Hazardous substances




11
Heat/Cold/extreme weather




12
Laser/strobe effects




13
Machinery/industrial/ crane/hoist




14
Materials - glass, non-fire retardant set materials




15
Night operation




16
Noise – high sound levels




17
Non standard manual handling




18
Public/crowds




19
Radiation




20
Scaffold/Rostra




21
Smoking on set




22
Special effects/explosives




23
Special needs (elderly, disabled, inexperienced)




24
Specialised rescue/first aid




25
Stunts, dangerous activities




26
Tall scenery/suspended ceilings




27
Vehicles/speed




28
Water/proximity to water




29
Weapons




30
Working at heights




31
Working overseas




32
Other risks




Calculate the Risk Factor:


Very Unlikely

Unlikely
Possible
Likely
Very Likely
Very severe
3
4
4
5
5
Severe
2
3
3
3
5
Moderate
2
2
3
3
3
Slight
1
2
2
3
3
Negligible
1
1
2
2
3

Decide the action to take:

5
Very severe
Take immediate action
4
Severe
High priority
3
Moderate Risk
Programme for action
2
Low Risk
Action may be required
1
Negligible
Probably acceptable

Then list each risk identified

Hazard no:

Risk Factor (1-5)

Description

Person(s) exposed (detail if cast/crew (C), outside company (O) or public (P) )

Action to take

Person/company responsible for action

To be completed at agreed later date -
Exposed person(s) informed? (y/n)

Agreed action taken? (y/n)

Risk removed? (y/n)



Hazard no:

Risk Factor (1-5)

Description

Person(s) exposed (detail if cast/crew (C), outside company (O) or public (P) )

Action to take

Person/company responsible for action

To be completed at agreed later date -
Exposed person(s) informed? (y/n)

Agreed action taken? (y/n)

Risk removed? (y/n)


Hazard no:

Risk Factor (1-5)

Description

Person(s) exposed (detail if cast/crew (C), outside company (O) or public (P) )

Action to take

Person/company responsible for action

To be completed at agreed later date -
Exposed person(s) informed? (y/n)

Agreed action taken? (y/n)

Risk removed? (y/n)



Completed by:  David Briggs                                         Position: Producer

Signature                                                                      Date:



Countersigned by:                                                         PRODUCER


Signature                                                                      Date:


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The form featured above shows how to calculate the Risk Factor of any and all identified hazards. Space is also given to write a description of the hazard, who will be in danger, what can be done to stop said hazard and who is responsible to take the preventative action. Also, underneath is a space to be filled in at a later date to state whether the person/people who are exposed to the risk were informed or not, another space to whether the above stated preventative action was taken or not and a further space to state whether the identified risk was removed. This is how risk assessments will be carried out for professional films as the safety of anybody working on a film is of the utmost importance.
Below is an example of an identified risk for the filming of a football match:

Hazard no:

Risk Factor (1-5)
3
Description
Someone could be walking backwards with a camera whilst filming and fall and injure themselves
Person(s) exposed (detail if cast/crew (C), outside company (O) or public (P) )
Camera crew
Action to take
Ensure anybody filming has a further crew member to watch and ensure the person filming does not have any obstacles in their path to fall over
Person/company responsible for action
Company in charge of filming
To be completed at agreed later date -
Exposed person(s) informed? (y/n)

Agreed action taken? (y/n)

Risk removed? (y/n)


I calculated the risk by deciding that the hazard was Possible and could be Severe, giving me a risk factor of 3; meaning a moderate risk was present and a program for action is required. I gave a full description of the risk, who would be at risk, what to do to remove this risk and who is responsible for the removal of the risk. I have not filled in the bottom section as this is not a real scenario so there is no way I would of known whether the risk was removed, however I feel the action taken would most likely remove the risk and I would of definitely informed the exposed person. Because of this, I have completed the risk assessment to a professional standard.

Clearances
Clearances are contracts for actors showing that they have given written permission for themselves to be used in the film. Releases are also needed for any locations used and other things involved in the film that permission is needed for. Lawyers will usually be involved with a large scale film to create these forms as they are legal documents, however examples and blank documents can be found online. However, release forms are not needed for anyone who appears for only a few moments in the background such as part of a crowd scene.
Below is an example of a simple actors contract:

ACTORS CONTRACT



Name of actor                                                   Name of production company
C/o Agent (if there is one)                                              Company address
Actor or Agent’s Address


Date _______________________


Dear Name of actor


This letter confirms agreement that you will take the part of ­­­________________ in the film ___________________ ( the “Film”) This is the working title and the final name of the film may change. As you know, this is a low budget production and we are keen to ensure that everyone understands the basis upon which the Film is being made. If there is anything about this letter that you do not understand or you wish us to clarify, please do not hesitate to contact us.

1)You agree to be available to work during the filming period (“the Shoot”)

 from _________ to  ____________    (or you can name the exact dates).  


2) You agree that the filming will take place in the following locations
_______________________________________________________________________.

3) You agree to give over any rights you may have in the finished film to name of production company or producer.  This will allow us to distribute the film in any and every way we can.


4) We will aim to ensure that working days are not longer than 10 hours.

5) We will do our best to ensure your health, safety and welfare during the Shoot.

6) We will have public liability insurance to cover you during the Shoot.

7) We will provide you with food and refreshments throughout the Shoot.  We will liase with you over your travel arrangements to and from the Shoot and either provide transport or pay travel expenses which we need to agree in advance.

8) We will be provide you with a VHS of the finished Film within 3 months of the completion of all post production.




signed by the actor                                                       signed on behalf of the company



date                                                                              date

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The form featured above, when filled out by the actor, is a legally binding contract. This means that the actor and the company both have to uphold all agreements made. When stating how many days the actor is needed for it is important to take into account if they will be needed for wardrobe fittings, rehearsals or retakes. When creating an actors contract for a feature film, other clauses may need to be taken into account such as the actor's health or the position of their credits in the film.
When using a child actor (under the age 16) in a film, the producer will need to apply for a special licence from the child's local authority and the parent of the child will need to provide documentation to the producer such as a letter from the child's school authorising the absence that will be taken during the filming.
Contracts are also needed for the use of any locations; these are known as clearances. These agreements can allow you not only the rights to shoot on the location, but also to use it for rehearsals and use stills of the location for publicity purposes.
Below is an example of a simple location release :

LOCATION RELEASE FORM


Dear Sirs


I agree that ________________________________________________may enter the Property to film and hereby give all consents necessary for the reproduction, transmission, broadcast and exploitation of the material in the programme without time limit throughout the universe by all means and media (whether now known or hereafter invented) without liability or acknowledgment to me.

Yours faithfully                                                                     Read and agreed by


------------------------------                                                  ----------------------------
For and on behalf of Production                                   Owner

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A location manager will often be hired and trusted with the role of finding locations and ensuring you are allowed to use them, they may also be given the responsibility of making sure the location is left exactly as it was found. A design team may also need to be allowed to make any alterations to the location, whether this is interior or exterior. This will all need to be stated on the contract if applicable.

Legal
When creating a film, there are a lot of legal issues that need to be taken care of. This can include contracts and clearances, ensuring that everything you use (music, sound effects etc) you are allowed to do so.
Copyright is the main thing that will stand in your way when wanting to use certain materials. Copyright is a legal right that provides the creator of original work exclusive rights as to the use and distribution of said work. This rights are only for a limited time, and the main idea of copyright is to ensure the creator is receiving full appreciation and compensation for their creative and intellectual effort. The types of work that are protected by copyright are: literary (song lyrics, manuals, manuscripts, leaflets, computer programs etc.), dramatic (plays, dances etc.),  musical (recordings and score), artistic (photography, sculptures, painting, logos etc.), typographical arrangement of published editions (magazines, periodicals etc.), sound recording (this may just be a recording of other copyright work e.g. musical or literary) and film (video footage, films, broadcasts, and television programmes). Below is the symbol used for copyright.
http://en.wikipedia.org/wiki/Copyright

Another way to find things like music that you can legally use in your film is through Creative Commons. Working as a non-profit organisation, Creative Commons enables use and sharing of knowledge and creativity through the use of free legal tools.
http://mirrors.creativecommons.org/movingimages/webm/WannaWorkTogether_480p.webm

Creative commons provide copyright licences that are free and easy to use. They offer a simple way to provide permission to the public to allow them use and also allows them to share your work. Conditions apply to these permissions, all of which are your choice. You can easily change the terms of these licences from the usual "all rights reserved" to "some rights reserved". However, it is important to remember that these Creative Commons licenses are not an alternative option to copyright, they exist alongside copyright and allow you to modify the copyright terms to best suit you.
A further way to source materials for use in your film is through the Public Domain. Works found in the Public Domain are there for a variety of reasons, these can include the expiration or forfeit of their intellectual property rights or they may have became inapplicable. Examples found in the Public Domain can include the works of Beethoven and Shakespeare and many of the early silent films. Everything found in the Public Domain is freely available for use by anyone.
www.prattlibrary.org

Insurance is also needed when creating a film and can come in many different forms. It should often be sought out early on in your production.. The most basic insurance needed will be to cover the health and safety of all involved the production; the cast and crew. It is important to know the worth of all equipment hired so you can insure it accordingly; this insurance will usually cover any damage to or physical loss of equipment, however if equipment is stolen from an unattended vehicle this will usually not be covered by insurance. Also not often covered is damage caused to equipment by common wear and tear or mechanical or electrical breakdown of the equipment. 
The two most important forms of insurance you need as well as insuring the kit are Employers Liability and Public Liability. Employers Liability is a form of insurance that ensures there is a legal liability enforced ensuring that compensation is paid for death, disease or any bodily injury caused to employees either arising from or during the course of their employment and involvement in the production. Public Liability gives protection in the rare case of accidental bodily injury to any person or damage to property. If you do not have any form of insurance and something goes wrong on set you could find yourself in a severe financial debacle.